A touchscreen ordering product built end to end: vision-assisted input, a recommendation engine that learns the menu, and offline-tolerant sync so a dropped connection never stops a sale.

Client
Quick-service restaurant chain
Year
2025
Services
  • AI Based Development
  • Creative Product & Web Design
Stack
  • Flutter
  • Node.js
  • PostgreSQL
  • Redis
  • AWS
  • Stripe
Case 03 / 072025Live buildQuick-service restaurant chain
kiosk · terminal 04online
step 1 of 4Scan or tap
Scan or tap
Build your order
Pay
Collect
avg order6.2s
queue cleared12 terminals live

Case study

01Brief

A growing restaurant chain wanted to cut counter queues without hiring more staff — and wanted the kiosk to sell better than a tired cashier at 9 p.m.

02Challenge

Kiosks fail on two things: slow, confusing flows and dead screens when the Wi-Fi drops. Both cost sales at the busiest moments.

03Approach

  1. 01

    Designed a four-step flow — scan or tap, build, pay, collect — and tested it with real customers until the median order took seconds.

  2. 02

    Built a recommendation engine that learns from the menu and time of day, surfacing the one upsell most likely to land.

  3. 03

    Made the app offline-first: orders queue locally and sync when the connection returns, so a dropped link never stops a sale.

  4. 04

    Shipped a fleet dashboard so operators see every kiosk's health, sales, and menu version in one place.

04Result

Average order time dropped to six seconds, attach rate on upsells rose forty percent, and the chain rolled out to every location within a quarter.

average order
0.0s
upsell lift
0%

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